Cities In Motion

Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive. It was released for Microsoft Windows on February 23, 2011, with OS X and Linux ports coming at later dates. The goal of the game is to implement and improve a public transport system in 4 European cities – Amsterdam, Berlin, Helsinki and Vienna. This can be achieved by building lines for metro trains, trams, boats, buses and helicopters.

The game is available for purchase on a digital disc, downloaded via Steam, and a DRM-free download via various other distributors.

On April 5, 2011 Paradox Interactive released the DLC Cities in Motion: Design Classics, followed on May 20, 2011 by Cities in Motion: Design Marvels, featuring five new vehicles in each release. A third DLC, Cities in Motion: Design Now, was released on 14 June 2011, and included 5 new vehicles for each method of transportation. Cities in Motion: Metro Stations was released on 14 June 2011 featuring 2 new metro stations.

On May 19, 2011 Paradox Interactive announced Cities in Motion: Tokyo, an expansion containing a new city, Tokyo, and campaign, new vehicles and the introduction of the Monorail to the game. Tokyo was released on 31 May 2011. A second expansion, German Cities, was released on 14 September 2011. It contained 2 new cities, Cologne and Leipzig.
A poll on the game’s Facebook page made the city of Munich a free download for all users in addition to the expansion pack. During their Holiday Teaser, Paradox Interactive released a photo of the Statue of Liberty with the title Cities in Motion. U.S. Cities was soon revealed in a press conference in January 2012. The game was released on 17 January 2012, featuring New York City and San Francisco as the two new cities. In addition, 5 new vehicles and 2 new methods of transportation were added to the game, making it the largest expansion yet.

On May 20, 2011 Paradox Interactive released the Mac version of Cities in Motion.

On November 20, 2012, the London DLC was released.

A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.


 

Cities In Motion 2

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion. As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players’ decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player.

Gameplay of Cities in Motion 2 is similar to that of its previous game Cities In Motion. The player is required to place depots around the map of which routes will run out of and end in. Routes can either be circular or run in an A-B fashion but they must always start and end at a depot. Depots have a maximum number of vehicles held inside before another vehicle has to wait in a queue until another vehicle leaves the depot and makes space for it. More vehicles can be stored in a single depot and vehicles can hold more people and be cheaper through the use of a user created ruleset which can be created or modified in an in-game ruleset editor.

The game has an extensive scenario with many missions spanning all in-game maps and custom scenarios can be created or modified using the in-game Scenario Editor. The game also has a built-in Map Editor. All custom Rulesets, Scenarios and maps can be shared via the Steam Workshop.

 

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