Transport Games

Train Simulator

A train simulator is computer based video game that simulates railroad train operations. Train Simulator may also refer to any of the following specific simulators:

  • Rail Simulator is a train simulator developed by Kuju Entertainment, the company which developed Microsoft Train Simulator with Microsoft.
  • Train Simulator (Dovetail Games) is a train simulator and successor to Rail Simulator, produced by Rail Simulator Developments Ltd (Dovetail Games). Train Simulator series is a Japanese train simulation game series produced by Ongakukan.
  • Microsoft Train Simulator (also known as MSTS) is a train simulator for Microsoft Windows, released in July 2001 and developed by UK based Kuju Entertainment.
  • Microsoft Train Simulator 2 (also known as MSTS 2) is an unreleased sequel to Microsoft Train Simulator, abandoned (at least temporarily) in 2009 when Aces Studio closed.
  • BVE Trainsim is a Japanese freeware train simulator.




Chris Sawyer’s Locomotion is a video game by independent game developer Chris Sawyer Productions from 2004. According to Sawyer, it is the “spiritual successor to Transport Tycoon”. Reviews of the game were generally not favourable, with many noting that the game’s user interface and AI were both poor in comparison to the original Transport Tycoon.

The game allows the player to use railroads, trams, trucking lines, buses, aeroplanes and ships to earn money in a transport company between the years 1900 to 2100. It contains over 40 pre-designed scenarios and a scenario editor, and can also be played in multiplayer mode with another human-controlled competitor. The game is played in an 2D isometric view like the other games by Chris Sawyer, particularly RollerCoaster Tycoon, which uses the engine that was originally developed for Transport Tycoon.

The scenarios have five difficulty levels: Beginner, Easy, Medium, Challenging and Expert. Different objectives are available, some require the player to finish on a certain position in the company ranking list while others require the transportation of a specific amount of cargo. In some cases, these objectives have additional limits, such as that the player must finish within a certain time limit. While many of the scenarios are fictional, some are based on real-world countries such as the United States, Switzerland, and the United Kingdom.

In recent years, several add-ons have been created for the game, including hundreds of trains, trucks, aeroplanes and other vehicles. Some people have used special programs to convert Microsoft Train Simulator rolling stock for use in Locomotion.


Microsoft Train Simulator

Microsoft Train Simulator Cover

Microsoft Train Simulator is a train simulator for Microsoft Windows, released in May 2001 and developed by UK-based Kuju Entertainment. It sold one million units worldwide by 2005.

The simulation allows players to operate a train on various routes in Europe, Asia, and North America. Players need to stop and start the train, couple wagons, using the computer mouse, keyboard or a hardware addition such as Raildriver to operate the controls. Sound effects are enabled.

Train Simulator sold 191,952 units in the United States by the end of 2001, which drew revenues of $8.7 million. These numbers rose to 330,000 copies ($11.6 million) in the United States alone by August 2006. At the time, this led Edge to rank it as the country’s 54th-best-selling computer game released since January 2000.

Internationally, Train Simulator received a “Silver” sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. In the German market, the Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a “Gold” certification in early 2003, for sales of at least 100,000 units across Germany, Austria and Switzerland.

Train Simulator ultimately sold one million units by 2005, and is, despite its age, still very popular and has a large, active community.



Mobility is a city-building simulation video game developed by Glamus as an initiative of DaimlerChrysler, with scientific data done by the Bauhaus-Universität Weimar. It is similar to SimCity, in that the game involves successfully developing a town into a larger metropolis; however, the focus is more on the ability of the citizens to use transportation to get around the area (hence the name).

Very fine control of traffic flow is given to the player — details all the way down to speed limits and right-of-way at intersections are options that can be selected in-game. Due to Mobility’s focus on getting around, most of the structures that can be built are dedicated to transportation, such as bus stops, parking decks, and train stations, although there are other basic gameplay items such as zones.

The current Microsoft Windows version is 3.02, released on 26 October 2012. The Linux version is still limited to 2.00. It is released as shareware, available on the Mobility Web site. The cost of registration varies by country.


Open TTD

OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1994 Chris Sawyer video game Transport Tycoon Deluxe.

OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.

OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions.
In 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.


Rail Simulator

Rail Simulator is a train simulation published by Electronic Arts (EA). It was produced by Kuju Entertainment. After the release of the EU version, EA’s support and further development of the title was taken over by Rail Simulator Developments Ltd, who continued to provide updates, fixes, official expansion packs and new content to players. RSDL has also released a sequel to the first game called RailWorks.

Steam, diesel and electric traction trains, keyboard or mouse control of throttles, brakes and switches with three control modes for varying player skills. A variety of scenarios are available as well as an exploratory style free roam mode. Cargos and passengers are animated, and weather changes dynamically with time. The game has been criticized by reviewers for not providing enough help for newcomers to train simulation, and lack of complete instructions in the guides.

A complete tool suite is also available to customise the content, allowing terrain modelling either by hand using provided tools or via the import of DEM data from NASA; track construction based on a system of straights and arcs, allowing infinitely possible junction configurations, and scenery placement. A scenario editor allows the creation of tasks such as picking up passengers, hauling cargo and shunting wagons around yards. These tools also allow players to build unlimited sizes of layouts, create their own scenery and rolling stock and modify the provided content by adding features or re-skins.



Simutrans is a cross-platform simulation game in which the player strives to run a successful transport system by constructing and managing transportation systems for passengers, mail and goods by land (rail, road, tram, monorail, maglev), air (aeroplanes) and water (ship) between places. Like OpenTTD, Simutrans is an open-source transportation game based on the Transport Tycoon idea.

Simutrans was originally written by Hansjörg Malthaner in 1997. Around 2004 he retired from development, and an international community of volunteers took over the development. Simutrans was developed internally as a closed source game until 2007 when the software was relicensed under the Artistic License.

Simutrans is ported to Microsoft Windows, Linux, BeOS/Haiku, Mac OS X and AmigaOS 4.x which make use of several graphics libraries such as GDI (Windows only), SDL (all versions) or Allegro (BeOS only). It is portable to any architecture using GCC and one of the aforementioned libraries. Simutrans has also multilingual support.

Currently, the stable release of Simutrans is version 121.0 as of December 1, 2019. There is a popular branch of the code called Simutrans-Extended, which aims to extend the basic game. Simutrans-Extended was formerly called Simutrans-Experimental but changed its name to Simutrans-Extended on February 13, 2017, to make clear that it is a distinct fork of Simutrans and not a testing branch. Nightly builds for Simutrans and the main PakSets are also released for both standard and Extended versions.


Traffic Giant

Traffic Giant is a video game released in 2001 by Austrian developer JoWooD Productions. It allows players to create a working public transportation system in a city using buses, streetcars, commuter rail, suspended monorail (much like the Schwebebahn Wuppertal), and Maglev trains. The game used 2D isometric graphics for its interface.

In this business simulation, the player has to manage the whole traffic network from a little village in the beginning up to a huge metropolis at the end of the game. The player can choose from trams, trains and buses. There are also competitors, which don’t make it easy to succeed. The towns are alive, as pedestrians are everywhere and cars are driving around. The engine is very powerful as it can simulate towns with up to 40.000 citizens, who know where they want to go.


Train Sim World

Train Sim World (abbreviated to TSW) is a train simulation game developed by Dovetail Games. It was released on 24 July 2018. For the first time, Train Sim World allows players to walk around the game world in the first-person mode. This mode is utilised in tutorials, scenarios and services where the first-person mode is required to complete tasks such as refuelling or changing switches.

The fifth and current version, Train Sim World 2, was announced on 9 June 2020, with an originally planned release date of 6 August 2020. The announcement promoted new features, including the Livery Editor and Scenario Designer. There were two new routes and multiple trains planned for its release: the ICE 3M and Talent 2 running from Cologne to Aachen, and the London Underground 1972 Stock, with the Bakerloo line. The game also comes with Sand Patch Grade route, featuring the following locomotives: AC4400CW, GP38-2, SD40-2. While the route is not new, it has been updated for PC and now also available on the confirmed console operating systems PlayStation 4 and Xbox One with major optimization to the consoles. The Deluxe Edition also includes a preserved collection route called East Coastway.

A feature called “Preserved Collection” which allows players to import their previously owned Train Sim World 2020 DLC into the game. This means players can continue using them without the need to pay for them again. DTG announced the game would be delayed on 16 July, with a rescheduled release date of 20 August, from the original 6 August. This was to allow them to make “Preserved Collection” add-ons compatible with their new Scenario Designer. They confirmed that content from this category will not be compatible with their new Livery Editor, due to a change in the way they develop trains. They also announced within one of their Community Q&A live streams that their Northeast Corridor route add-on, as well as their Amtrak SW1000R and CSX GP40-2 loco addons, were not going to be part of the “Preserved Collection” due to technical issues.

Dovetail Games unveiled their first Roadmap on 18 August, which presented their plans for future additions to the game, as well as the timeline for the additions “Preserved Collection” addons.

Train Sim World 2 was released to the public on 20 August, for consoles at midnight local time, and on Steam for PCs at 17:00 UTC.


Transport Fever & Transport Fever 2

Transport Fever is a business simulation game developed by Urban Games and published by Gambitious Digital Entertainment. It is the second video game of the Transport Fever franchise and was available worldwide for Microsoft Windows and macOS on 8 November 2016.

Like its predecessor Train Fever, Transport Fever focuses on traffic simulation but offers more varieties of transport vehicles, including buses, trains, ships and planes.
The game starts in 1850 and allows players to play until the modern days, experiencing the transportation history stretching more than 150 years. New and better transport vehicles will be released gradually until the year 2014. The game also features American and European campaigns, with each provides seven challenges by telling the historical context of the 19th and 20th century.

Transport Fever 2 is a business simulation game developed by Urban Games and published by Good Shepherd Entertainment. It is the third video game of the Transport Fever franchise and was available for Microsoft Windows and Linux on 11 December 2019.

Like the series’ previous games, Transport Fever 2 still focuses on the transport evolution of the past fifteen decades. However, the campaign mode rewrites transport history in comparison to Transport Fever and takes place across three different continents. The game also features a sandbox mode, a map editor and mod tools.


Transport Tycoon (Deluxe)

Transport Tycoon is a video game designed and programmed by Chris Sawyer and published by MicroProse in 1994. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air.

Transport Tycoon Deluxe is an expanded and improved version of the original game, released in 1995. A version for Android and iOS was released on 3 October 2013 using assets from the sequel, Chris Sawyer’s Locomotion. A fan-made game engine recreation OpenTTD is also available.

The music in Transport Tycoon is original compositions by John Broomhall. It features old-style blues and jazz tunes including parts of Herbie Hancock’s Cantaloupe Island.

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